![]() ![]() That and software lease like supplied by Adobe are the way of the future for most of us. I cannot afford subscription services as a senior who just messes with this stuff for fun. It p!$$es me off that after spending all that money on Substance, specifically because it's supported in Poser 11's mat room as a preset and PBR was new to my way of thinking that it is now effectively a dead end product for me. It supports Photoshop filters, but not automations. Not for me, though, because I use Corel Paintshop instead. Since most people who use Substance already uses Photoshop, I can see the integration as the next natural step. The movies and gaming industries are some of the most lucrative markets in the world, and Adobe wants a share of that. ![]() I can see them abandoning standalone, isolated programs like Substance Painter and Substance Designer, and integrating them into Photoshop, which already supports 3D painting. That's a revolutionary concept even nowadays.īy acquiring Allegorithmic, Adobe is now the owner of that technology, which will give them a lot of power because of how widespread Substance has become. It has become an industry standard in the movies and gaming markets, mostly because it can store dynamic and interactive PBR or standard materials. Almost all professional 3D applications support it, and even not-so-professional ones like Character Creator and iClone. The thing about Substance is that, as opposed to Photoshop or Illustrator, it ended up spreading all over the 3D world in the form of plugins. ![]()
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