There was a lot of quads that were horribly deformed, so I had to manually Knife the quads into decent looking tris, and shift a bit of vertices to prevent overlap. Next, I used the Grab brush and pulled out the hair strands, working from the back of the neck and side burns before going onto the forehead. Then, going to Sculpt mode, I used the Draw brush to add the basic hair volume. To make the hair, I first cut 3-4 edge loops on the top of the head. For the rest of the head, I turned off ReTopo and vertex modelled using the high poly mesh as guideline in wireframe mode.Īt that point, the head was still completely bald. Imgur Post - Imgur Low Poly Character, 3d Model Character, Cartoon. ReTopo was very buggy, but I got the shape of the front of the face. Blender 3D male base models for download, files in blend with low poly. For the head, I used a sphere and the ReTopo modifier and vertex modelling. I placed the high poly mesh underneath and turned on wireframe, and extruded the cube’s vertices to fit the high poly mesh. I started box modelling from a cube again. Since my high poly mesh was totally unusable as a normal map, I started from scratch again. Preview Edmant2 HighPoly.JPG 247×551 9.13 KB Low poly 3D fanart of Luffy, One Piece anime character, made with Blender Vote 0 0 comments Best Add a Comment More posts you may like r/lowpoly Join 14 days ago For over a year I have been making a retro-styled low-poly survival horror game 'Becrowned' by myself.
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